Second Main Game
Kingdom Hearts II is a 2005 action role-playing game developed and published by Square Enix in collaboration with Buena Vista Games for the PlayStation 2 video game console. The game is a sequel to Kingdom Hearts, and like the original game, combines characters and settings from Disney films with those of Square Enix’s Final Fantasy series. An expanded re-release of the game featuring new and additional content, Kingdom Hearts II Final Mix, was released exclusively in Japan in March 2007. The Final Mix version of the game was later remastered in high definition and released globally as part of the Kingdom Hearts HD 2.5 Remix collection for the PlayStation 3, PlayStation 4, Xbox One, Windows, and Nintendo Switch.
Kingdom Hearts II is the third game in the Kingdom Hearts series, and takes place one year after the events of Kingdom Hearts: Chain of Memories. Sora, the protagonist of the first two games, returns to search for his lost friends while battling the sinister Organization XIII, a group of antagonists previously introduced in Chain of Memories. Like previous games, Kingdom Hearts II features a large cast of characters from Disney and Square Enix properties.

Concepts for Kingdom Hearts II began during the end of development of Kingdom Hearts Final Mix, with the game entering full development in 2003 and being announced at Tokyo Game Show 2003. Most of the first game’s development team returned, including director Tetsuya Nomura, with the game being developed concurrently with Chain of Memories. In developing Kingdom Hearts II, the development team sought to address user feedback from the first game, give the player more freedom and options in combat and present a deeper and more mature plot.
The game was released to a very positive reaction from critics; earning several awards upon release. Reviewers praised the visuals, soundtrack, voice acting, and emotional weight, but assessments of the gameplay and narrative were mixed. In both Japan and North America, it shipped more than one million copies within weeks of its release, with over four million worldwide by April 2007. It has been cited as one of the greatest video games of all time
Setting

Kingdom Hearts II begins one year after the events of Kingdom Hearts and Chain of Memories. The game’s setting is a collection of various levels (referred to in-game as “worlds”) that the player progresses through. As in the first game, the player can travel to various Disney-based locales, along with original worlds specifically created for the series. While Disney-based worlds were primarily derived from the Disney animated features canon in the first game, Kingdom Hearts II introduces worlds that are based on live-action franchises, with Port Royal based on Pirates of the Caribbean. Each world varies in appearance and setting, depending on the Disney film on which it is based. The graphics of the world and characters are meant to resemble the artwork and style of the environments and characters from their respective Disney films. Each world is disconnected from the others and exists separately; with few exceptions, players travel from one world to another via a Gummi Ship.

Some worlds featured in the previous games reappear, but with new and expanded areas. New worlds are also introduced, with the Land of Dragons being based on Mulan, Beast’s Castle on Beauty and the Beast, Timeless River on not only Steamboat Willie, but the Mickey Mouse film series, Port Royal on Pirates of the Caribbean: The Curse of the Black Pearl, Pride Lands on The Lion King, and Space Paranoids on Tron. Twilight Town, an original world first seen in Chain of Memories, has a greater role as the introductory world. The World That Never Was is a new world that serves as the headquarters of Organization XIII.

Characters
The three protagonists of the game are Sora, a 15-year-old boy chosen as a wielder of the Keyblade, a mystical key-shaped weapon that can combat darkness; Donald Duck, the court magician of Disney Castle; and Goofy, the captain of the Disney Castle guards. Both Donald and Goofy are under orders from their missing king, Mickey Mouse, to accompany Sora and his Keyblade; Roxas, a boy who can also wield the Keyblade and is playable in the game’s beginning sequence; NaminĂ©, a girl with the power to manipulate memories; and DiZ, a man who wears red robes and has a vendetta against Organization XIII, and is later revealed to be Ansem the Wise, the mentor of Xehanort.


Other original characters include Riku, who is briefly playable at the game’s climax, and Kairi, who are Sora’s friends from his home world of Destiny Islands
Story
Sora, Donald, and Goofy have been asleep for the past year to regain their lost memories. Roxas, Sora’s Nobody, is trapped in a virtual simulation of Twilight Town created by DiZ to merge him with his original self and restore Sora’s power. DiZ’s plans are threatened when Nobodies led by Axel, Roxas’s former friend in Organization XIII, infiltrate the virtual town to extract Roxas. However, Roxas is able to repel the Nobodies and merge with Sora. Sora, Donald, and Goofy awaken and meet King Mickey and Yen Sid, who send them on another journey to find Riku and uncover the Organization’s plans. Afterward, Maleficent is resurrected and joins with Pete to continue her quest for power.
Sora travels to familiar and unfamiliar worlds and resolves problems caused by Organization XIII, the Heartless, and various local villains. During a visit to Hollow Bastion, they reunite with Mickey, who explains that the Heartless “Ansem” they defeated is an imposter named Xehanort, whose Nobody, Xemnas, is the Organization’s leader. The Organization reveal that they seek to create their own version of Kingdom Hearts from the hearts Sora has released from the Heartless, believing its power will restore their lost hearts; they also reveal their captivity of Kairi to force Sora’s compliance. Sora revisits the worlds to solve lingering problems while seeking a path to Organization XIII’s base of operations in the World That Never Was. Throughout his endeavors, Sora is secretly aided by a hooded figure whom he believes to be Riku.

Following a lead, Sora, Donald, and Goofy enter a passageway to the World That Never Was through Twilight Town, where Axel sacrifices himself to allow them to proceed. Sora finds Kairi and Riku, with the latter’s appearance having been changed to that Xehanort’s Heartless after using his power to capture Roxas. Mickey encounters DiZ, who reveals himself to be the true Ansem, Xehanort’s mentor. Ansem uses a device that dissipates some of Kingdom Hearts’ power, but a system overload causes the device to self-destruct, engulfing Ansem and returning Riku to his original form. Atop the Castle That Never Was, Sora and company battle Xemnas, who uses what remains of Kingdom Hearts to fight them. After Sora and Riku destroy Xemnas, they become trapped in the realm of darkness. There, they discover a portal to the realm of light in a bottled letter sent by Kairi, allowing them to return to the Destiny Islands and reunite with their friends. In a post-credits scene, Sora, Kairi, and Riku receive a letter from Mickey.


